Nature of Code Final
- Astro Lee

- May 2, 2024
- 1 min read
First step for Shape Shifter - aka 3D mesher out of a webcam
[Getting a functional 3D mesh]
Current stage

Started out as:
step 1) 3D -> 2D by mapping the z data to the diameter of the circle
grabbing the given data from ml5 (Keypoint3D.z / keypoint.z3D) and figuring it out (the calibrating process)

step2) 3D -> 3D
placing cubes on the keypoints, a step before placing the vertices

step3) 3D -> custom geo
(this is where I got stuck last night and asked Dan for help)
-Not much but to be continued-
Next Steps
Computer Vision stuff w/Media Pipe
Hopefully I can extract what I need without having to go too deep
Reference from Dan's email
Combining things with GLSL from another class
Formula extracting & meshing more nicely
Eventually taking things into a 3D software & game engine & explore what's possible with this connection



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