Virtual Production.01
- Astro Lee

- Sep 10, 2024
- 1 min read
I have Unreal Engine installed & have played with the environment tools! I loved playing with the foliage tool -loved that it was so easy- and have been playing with VirtuCam and LiveLink in 370J Media Commons as well. But going through the official documentation written from Unreal Engine from the scratch start was nice, because all the tutorials out there seemed like they were throwing me into the scene even when I had no clue what's going on. I remember being lost on the levels, projects, and where I should be looking at when I first opened Unreal Engine.
Also a lot of the vocabularies I was not familiar with them as I come from a DCC software background so they were interesting to get used to. For example, the Levels were confusing, and so were 'Actors'. I think they were ironic to some sense. Camera Actors, Actors, and so on.
Generally, this got me very excited for Blueprint, Nanite, Niagra, and the Virtual Production work we will do in the future. I'm grateful that these resources were given to us, as I remember how lost I felt when I first was thrown into Unreal Engine. Very excited to continue on this journey.
(Also I have an extra 4TB HDD harddrive I might dedicate to Unreal. + the screen capture is a lil weird because I have a dualscreen / tablet set up at home.)








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