The PCB Autopsy
AI-generated model + photogrammetry scan + web-based GLB inspection platform
An experiment exploring the boundary between AI-generated geometry and physical accuracy through a printed circuit board. A MeshyAI-generated PCB model and a Polycam photogrammetry scan of a real board are processed in Houdini, Blender, and Substance Painter, then deployed in a web platform built with Google AI Studio. The platform allows users to upload and inspect GLB files in the browser, revealing artifacts, structural differences, and machine interpretation in 3D generative models.

Dr. Fish
ml5.js hand tracking + flocking behavior experiment
A web sketch simulating the behavior of Red Garra, commonly known as doctor fish in spa culture. Using ml5.js hand tracking and flocking algorithms, the fish dynamically swarm toward the user’s hand, recreating the tactile interaction between human skin and the fish in a digital environment.


The Acrylic Shark
Houdini render + laser etched acrylic
A digital fabrication experiment translating a Houdini rendered shark into a physical etched acrylic panel. The piece explores the movement between computational image making and material production, drawing conceptual inspiration from The Physical Impossibility of Death in the Mind of Someone Living by Damien Hirst.


Mock 3D
ml5.js hand tracking + pseudo depth experiment
A web sketch exploring simulated depth using 2D hand pose detection. Finger distance values are mapped to pseudo Z coordinates, creating the illusion of 3D hand tracking from purely 2D input data.

GLSL Texture Bump Extractor
GLSL + Javascript
A web based shader sketch exploring bump map extraction in native GLSL. Users can upload any JPG image, sample it in the shader, and adjust brightness driven height extrusion through a GUI, producing real time, interactive surface variation.

Crowd Simulation + RBD Ground Breaking
Houdini --> Unreal Engine pipeline
A procedural crowd simulation of 300 agents with staged ragdoll collapse using rigid body dynamics. Simulated in Houdini and exported to Unreal Engine for real time rendering.

Waterfall Breakdown
Houdini FLIP + POPs + Mantra
A layered waterfall simulation combining FLIP fluids and particle systems in Houdini, rendered with forced foam shading and integrated into a film compositing pipeline.