Breakdowns
All FX are rendered through Houdini Mantra except Groom(Hair) Simulations.
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Waterfall​​​ (Houdini Flip Simulation)
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Main Water Simulation with FLIP, meshed in Houdini and rendered as foam.
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Splashes of the waterfall created with POP particles, rendered in Mantra, glass shader.
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Rain Simulation (Houdini POP Simulation)
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Main Rain Simulation created with POP particles, connected as lines, rendered in Mantra.
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Sliding water simulation also created in POP, then meshed.
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Splashes created with POP particles, rendered in Mantra, glass shader.
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Grooming & Hair Simulation
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Responsible for Grooming, Hair simulation, and creating a Houdini hair sim template for other student artists to use.
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Hair simulation was exported as ABC to be rendered in Cinema 4D Octane.
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Groomed and Simulated hair for two characters, Charles and April.
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Island RBD & Pyro
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RBD Simulation of Island breaking when the whale crashes.
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Pyro Smoke / explosion simulation
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Dust Simulation using POP particles, rendered togther with Pyro.
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Short film, Shattered
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Incense Smoke & Burn
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Pyro Incense Smoke simulation
Procedural Burn simulation (ash & burn, temperature assigned volume)
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