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Breakdowns

All FX are rendered through Houdini Mantra except Groom(Hair) Simulations.

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Waterfall​​​ (Houdini Flip Simulation)

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Main Water Simulation with FLIP, meshed in Houdini and rendered as foam.

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Splashes of the waterfall created with POP particles, rendered in Mantra, glass shader.

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Rain Simulation (Houdini POP Simulation)

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Main Rain Simulation created with POP particles, connected as lines, rendered in Mantra.

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Sliding water simulation also created in POP, then meshed.

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Splashes created with POP particles, rendered in Mantra, glass shader.

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Grooming & Hair Simulation

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Responsible for Grooming, Hair simulation, and creating a Houdini hair sim template for other student artists to use. 

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Hair simulation was exported as ABC to be rendered in Cinema 4D Octane.

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Groomed and Simulated hair for two characters, Charles and April.

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Island RBD & Pyro

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RBD Simulation of Island breaking when the whale crashes.

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Pyro Smoke / explosion simulation

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Dust Simulation using POP particles, rendered togther with Pyro.

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Short film, Shattered

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Incense Smoke & Burn

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Pyro Incense Smoke simulation

Procedural Burn simulation (ash & burn, temperature assigned volume)

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